A hockey puck is a very flat cylinder. We may compute very easily the Moment of Inertia of a hockey puck in both the axis of symmetry (going through the center of the puck from top to bottom) and the central axis (going through the sides of the puck) quite easily.
The moment of inertia around the axis of symmetry is 27 square inch square ounces, while moment of inertia around the central axis is 28.5 inch square ounces. These quantities are not vastly different, and if you grab a hockey puck, it's about as easy to flip as it is to spin.
The difference, however, is that a hockey puck's stable attitude is going to be laying flat. As such, most of the time when you play with the puck, it's going to tend to lay flat on the ice.
It's not hard to flip a puck end-over-end, but unlike the aerodynamics of a ball, a hockey puck has relatively large flat surfaces. This makes controlling the puck in such a way very difficult, and it's quite hard to shoot a puck if it's not laying flat. Due to the motion of a shot and the geometry of a stick blade, shooting a puck on-edge makes it much more prone to go high, and it's hard to control the accuracy. In addition, it's much harder to shoot the puck with any high velocity, as the puck doesn't sit well in the blade of the stick.
Like a football, a puck flipping end-over-end will bounce unpredictably. Occasionally, players will attempt to surprise a goalie by flipping the puck to try to get a lucky bounce, and even in the pros, it happens a few times a year that a goalie lets one by.
However, flipping the puck at the goalie like this is a low-probability play, and it is one that is nearly guaranteed to result in a change of possession. Consequently, it's rarely done.
It's much better to try to shoot the puck hard and accurate in order to beat the goalie in a spot where they're not expected to make a save.
In this case, the spin of the puck actually does very little in terms of its dynamics. The puck is too heavy and the flight times are too short for the Magnus Effect to have much of an impact on the puck's trajectory, and the moments of inertia being so close in value mean that the rotational effect does very little to stabilize the puck. The spin is a consequence of the shot mechanics -- stick blades are curved to give the player control over the puck while handling it and shooting it, not to induce spin.
The pace of hockey is extremely fast. Any deception is better suited by using your other players (e.g. fake a shot and pass to an open player with a better view of the net) than attempting to play trickery with a shot. Even a 65 mph shot, which is fairly slow, especially for the pros, will travel 25 feet in about a quarter of a second. Speed and accuracy, not deception, are the shooter's best friend.